Local Fire On False (LogiX node)
Revision as of 23:16, 8 July 2021 by Zyzyl (talk | contribs) (Zyzyl moved page Local Fire On False(LogiX node) to Local Fire On False (LogiX node): Insert space into page name)
Local Fire On False | ||
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Inputs | ||
Bool | Condition | |
Outputs | ||
Impulse | Pulse |
The Fire On False node fires an impulse for a user whenever the Condition becomes false for that user.
Usage
Note that the initial default value is false, however the node does not fire an impulse when it is first created. Hence the input value must become True at least once before this node will fire. There are a few mechanisms which can cause values in NeosVR to be different for different users; if there were 3 users in a session (A, B, and C) and the Condition became False for A and B (but not C), impulses would be fired for both A and B (but not C). If later the Condition also became False for C and impulse would fire only for C.