Fire On False (LogiX node)
Fire On False | ||
---|---|---|
![]() | ||
Inputs | ||
Bool | Condition | |
User | OnlyForUser | |
Outputs | ||
Impulse | Pulse |
The Fire On False node node fires a single impulse whenever the input Condition
becomes False.
Usage
After an impulse has been fired, the Condition
must first be reset to True before any additional impulses can be fired. When the node is spawned from the node browser Condition
is False by default, however no impulse is fired as a result.
User Handling
The second input to this node, OnlyForUser
, exists to control which users fire the impulse when the Condition
is met/changed. Its handling is as follows:
- If a User is specified in the
OnlyForUser
only fire for this user. - If a User is not specified BUT the Node exists parented to a User then fire for the user it is parented to. This usually happens on avatars.
- Otherwise fire for all users.
Do not use Local User with this node. It will cause the node to fire for all users. Use {{{TargetPage}}} instead.
It is recommended to specify a user at OnlyForUser
to ensure that the user for whom the impulse fires is predictable.
It is recommended to specify a user at OnlyForUser
to ensure that the user for whom the impulse fires is predictable.
Multiple Impulses
This node will only fire one impulse in the event that Condition
becomes False multiple times within a single impulse chain. Similarly this node will not fire an impulse if the Condition
becomes False and then reset to True within a single impulse chain.