Fire On False (LogiX node)

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Fire On False
'Fire On False' LogiX node
  Bool Condition
  User OnlyForUser
  Impulse Pulse

The Fire On False node node fires a single impulse whenever the input Condition becomes False.


After an impulse has been fired, the Condition must first be reset to True before any additional impulses can be fired. When the node is spawned from the node browser Condition is False by default, however no impulse is fired as a result.

User Handling

The second input to this node, OnlyForUser, exists to control which users fire the impulse when the Condition is met/changed. Its handling is as follows:

  1. If a User is specified in the OnlyForUser only fire for this user.
  2. If a User is not specified BUT the Node exists parented to a User then fire for the user it is parented to. This usually happens on avatars.
  3. Otherwise fire for all users.

Do not use Local User with this node. Use Local Fire On False instead.

It is recommended to specify a user at OnlyForUser to ensure that the user for whom the impulse fires is predictable.

Note that this node will only fire one impulse in the event that Condition becomes False multiple times within a single impulse chain. Similarly this node will not fire an impulse if the Condition becomes False and then reset to True within a single impulse chain.


Node Menu

Back Events Boolean Latch Delay Delay With Value Dynamic Impulse Receiver Dynamic Impulse Receiver With Value`1
Dynamic Impulse Trigger Dynamic Impulse Trigger With Value`1 Fire On Change Fire On False Fire On True Fire While True For
If Impulse Demultiplexer Impulse Multiplexer Local Fire On Change`1 Local Fire On False Local Fire On True Local Impulse Timeout
Local Leaky Impulse Bucket One Per Frame Pulse Random Sequence Timer Update Updates Delay
Updates Delay With Value While