Delay (LogiX node)
The Delay node is used to fire an impulse from
Delay seconds have elapsed following an impulse received at
Delay input sets the number of seconds which must elapse before the delayed impulse is fired from
Impulse. The default value is 0 which results in a delay of 1 frame update.
OnTrigger output fires an impulse immediately after an impulse is received at
Trigger. This continues the impulse chain which arrived at
The delayed impulses do not continue the impulse chain which arrived at
Trigger and any temporary values present will have been lost - if a temporary value must be stored until the delayed impulse is fired use Delay With Value. Each impulse which arrives at
Trigger sets up a separate delayed impulse and multiple can be queued at once with different delay durations. If a user focuses a different world while they have delayed impulses queued, the delayed impulses will fire as normal. However, if a user with delayed impulses leave the world entirely, their delayed impulses will never fire.