Difference between revisions of "Local Fire On False (LogiX node)"
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m (Zyzyl moved page Local Fire On False(LogiX node) to Local Fire On False (LogiX node): Insert space into page name) |
(Update to new node style & update category) |
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{{Infobox Logix Node | {{Infobox Logix Node | ||
− | |Name=Local Fire On False | + | | Name = Local Fire On False |
− | |Image=[[File:| | | + | | Image =[[File: LocalFireOnFalseNode.png | noframe | 128px | 'Local Fire On False' LogiX node ]] |
− | |Input0Type=Bool|Input0Name=Condition | + | | Input0Type = Bool | Input0Name = Condition |
− | |Output0Type=Impulse|Output0Name=Pulse | + | | Output0Type = Impulse | Output0Name = Pulse |
}} | }} | ||
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− | The '''Fire On False''' node fires an impulse for | + | The '''Local Fire On False''' node fires an impulse independently for each user whenever the input <code>Condition</code> locally becomes False for them. |
== Usage == <!--T:3--> | == Usage == <!--T:3--> | ||
− | Note that the initial default value is false, however the node does not fire an impulse when it is first created. Hence the input value must become True at least once before this node will fire. There are a few mechanisms which can cause values in NeosVR to be different for different users; if there were 3 users in a session (A, B, and C) and the Condition became False for A and B (but not C), impulses would be fired for both A and B (but not C). If later the Condition also became False for C and impulse would fire only for C. | + | Note that the initial default value is false, however the node does not fire an impulse when it is first created. Hence the input value must become True at least once before this node will fire. |
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+ | There are a few mechanisms which can cause values in NeosVR to be different for different users; if there were 3 users in a session (A, B, and C) and the Condition became False for A and B (but not C), impulses would be fired for both A and B (but not C). If later the Condition also became False for C and impulse would fire only for C. | ||
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== Examples == <!--T:4--> | == Examples == <!--T:4--> | ||
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[[Category:LogiX{{#translation:}}|Local Fire On False]] | [[Category:LogiX{{#translation:}}|Local Fire On False]] | ||
− | [[Category:LogiX: Flow{{#translation:}}|Local Fire On False]] | + | [[Category:LogiX:Flow{{#translation:}}|Local Fire On False]] |
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Revision as of 14:20, 10 July 2021
Local Fire On False | ||
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Inputs | ||
Bool | Condition | |
Outputs | ||
Impulse | Pulse |
The Local Fire On False node fires an impulse independently for each user whenever the input Condition
locally becomes False for them.
Usage
Note that the initial default value is false, however the node does not fire an impulse when it is first created. Hence the input value must become True at least once before this node will fire.
There are a few mechanisms which can cause values in NeosVR to be different for different users; if there were 3 users in a session (A, B, and C) and the Condition became False for A and B (but not C), impulses would be fired for both A and B (but not C). If later the Condition also became False for C and impulse would fire only for C.