Difference between revisions of "Local Fire On Change`1 (LogiX node)"
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(Update to new node style & update category) |
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| Name = Local Fire On Change`1 | | Name = Local Fire On Change`1 | ||
| Image =[[File: LocalFireOnChange`1Node.png | noframe | 128px | 'Local Fire On Change`1' LogiX node ]] | | Image =[[File: LocalFireOnChange`1Node.png | noframe | 128px | 'Local Fire On Change`1' LogiX node ]] | ||
− | | Input0Type = | + | | Input0Type = dummy | Input0Name = Value |
| Output0Type = Impulse | Output0Name = Pulse | | Output0Type = Impulse | Output0Name = Pulse | ||
}} | }} | ||
Line 22: | Line 22: | ||
[[Category:LogiX{{#translation:}}|Local Fire On Change`1]] | [[Category:LogiX{{#translation:}}|Local Fire On Change`1]] | ||
[[Category:LogiX:Flow{{#translation:}}|Local Fire On Change`1]] | [[Category:LogiX:Flow{{#translation:}}|Local Fire On Change`1]] | ||
− | {{:NodeMenu-Flow | + | {{:NodeMenu-Flow}} |
Latest revision as of 14:27, 19 February 2022
Local Fire On Change`1 | ||
---|---|---|
Inputs | ||
dummy | Value | |
Outputs | ||
Impulse | Pulse |
The Local Fire On Change`1 node fires an impulse independently for each user whenever the input Value
changes locally for them.
Usage
The Value
input has a 'dummy' datatype when the node is spawned from the node browser. The node will overload to any given datatype if a wire of that type is connected to Value
.