Difference between revisions of "Local Fire On Change`1 (LogiX node)"

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The '''Local Fire On Change`1''' node fires an impulse for all users when the input Value changes.
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{{Infobox Logix Node
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| Name = Local Fire On Change`1
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| Image =[[File: LocalFireOnChange`1Node.png | noframe | 128px | 'Local Fire On Change`1' LogiX node ]]
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| Input0Type = dummy | Input0Name = Value
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| Output0Type = Impulse | Output0Name = Pulse
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}}
  
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The '''Local Fire On Change`1''' node fires an impulse independently for each user whenever the input <code>Value</code> changes locally for them.
  
== Inputs & Outputs ==
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== Usage == <!--T:3-->
{| class="wikitable"
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The <code>Value</code> input has a 'dummy' datatype when the node is spawned from the node browser. The node will overload to any given datatype if a wire of that type is connected to <code>Value</code>.
|+Inputs
 
|-
 
| Color
 
| Label
 
| Type
 
|-
 
| style="background-color:{{Dummy-color}}" |
 
| Value
 
| dummy
 
|}
 
  
{| class="wikitable"
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== Examples == <!--T:4-->
|+Outputs
 
|-
 
| Color
 
| Label
 
| Type
 
|-
 
| style="background-color:{{Impulse-color}}" |
 
| Pulse
 
| Impulse
 
|}
 
  
== Usage ==
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== Node Menu == <!--T:5-->
When spawned from the node browser the Value input has an unset dummy data type. This will recast when a valid input is connected.
 
 
 
== Examples ==
 
 
 
== Node Menu ==
 
 
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[[Category:LogiX|Local Fire On Change`1]]
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[[Category:LogiX{{#translation:}}|Local Fire On Change`1]]
[[Category:LogiX: Flow|Local Fire On Change`1]]
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[[Category:LogiX:Flow{{#translation:}}|Local Fire On Change`1]]
 
{{:NodeMenu-Flow}}
 
{{:NodeMenu-Flow}}

Latest revision as of 14:27, 19 February 2022

Other languages:
English • ‎日本語
Local Fire On Change`1
'Local Fire On Change`1' LogiX node
Inputs
  dummy Value
Outputs
  Impulse Pulse

The Local Fire On Change`1 node fires an impulse independently for each user whenever the input Value changes locally for them.

Usage

The Value input has a 'dummy' datatype when the node is spawned from the node browser. The node will overload to any given datatype if a wire of that type is connected to Value.

Examples

Node Menu

Flow
Back Events Boolean Latch Delay Delay With Value Dynamic Impulse Receiver Dynamic Impulse Receiver With Value`1
Dynamic Impulse Trigger Dynamic Impulse Trigger With Value`1 Fire On Change Fire On False Fire On True Fire While True For
If Impulse Demultiplexer Impulse Multiplexer Local Fire On Change`1 Local Fire On False Local Fire On True Local Impulse Timeout
Local Leaky Impulse Bucket One Per Frame Pulse Random Sequence Timer Update Updates Delay
Updates Delay With Value While