Difference between revisions of "Fire On False (LogiX node)"

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== Usage == <!--T:3-->
 
== Usage == <!--T:3-->
Note that the initial default value is false, however the node does not fire an impulse when it is first created. Hence the input <code>Value</code> must become True at least once before this node will fire.
 
  
If the <code>OnlyForUser</code> input is null, the node's active user is null, or the node cannot otherwise deduplicate the impulse via its internal mechanisms, impulses may be fired by multiple users.
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=== User Handling ===
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{{FireOnUserHandling}}
  
Do not use [[Local_User_(LogiX_node)|Local User]] with this node, it will confuse the deduplication mechanism. Use [[Local_Fire_On_False(LogiX_node)|Local Fire On False]] instead.
 
 
== Examples == <!--T:4-->
 
== Examples == <!--T:4-->
  

Revision as of 12:36, 31 May 2021

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Fire On False
[[File:| |noframe|256px]]
Inputs
  Bool Condition
  User OnlyForUser
Outputs
  Impulse Pulse

The Fire On False node fires an impulse when the input Condition becomes false.

Usage

User Handling

User Handling

The second input to this node, OnlyForUser, exists to control which users fire the impulse when the Condition is met/changed. Its handling is as follows:

  1. If a User is specified in the OnlyForUser only fire for this user.
  2. If a User is not specified BUT the Node exists parented to a User then fire for the user it is parented to. This usually happens on avatars.
  3. Otherwise fire for all users.

Do not use Local User with this node. It will cause the node to fire for all users. Use {{{TargetPage}}} instead.

It is recommended to specify a user at OnlyForUser to ensure that the user for whom the impulse fires is predictable.


Examples

Node Menu

Flow
Back Events Boolean Latch Delay Delay With Value Dynamic Impulse Receiver Dynamic Impulse Receiver With Value`1
Dynamic Impulse Trigger Dynamic Impulse Trigger With Value`1 Fire On Change Fire On False Fire On True Fire While True For
If Impulse Demultiplexer Impulse Multiplexer Local Fire On Change`1 Local Fire On False Local Fire On True Local Impulse Timeout
Local Leaky Impulse Bucket One Per Frame Pulse Random Sequence Timer Update Updates Delay
Updates Delay With Value While