Difference between revisions of "Fire On False (LogiX node)"

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(OnlyForUser edge case clarification)
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The '''Fire On False''' node fires an impulse when the input Condition becomes false.
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The '''Fire On False''' node fires an impulse when the input <code>Condition</code> becomes false.
  
 
== Usage == <!--T:3-->
 
== Usage == <!--T:3-->
Note that the initial default value is false, however the node does not fire an impulse when it is first created. Hence the input value must become True at least once before this node will fire.
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Note that the initial default value is false, however the node does not fire an impulse when it is first created. Hence the input <code>Value</code> must become True at least once before this node will fire.
  
Impulses will only fire for the input user at OnlyForUser. Impulses will fire for every user if no user is defined or if the user is null.
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If the <code>OnlyForUser</code> input is null, the node's active user is null, or the node cannot otherwise deduplicate the impulse via its internal mechanisms, impulses may be fired by multiple users.
  
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Do not use [[Local_User_(LogiX_node)|Local User]] with this node, it will confuse the deduplication mechanism. Use [[Local_Fire_On_False(LogiX_node)|Local Fire On False]] instead.
 
== Examples == <!--T:4-->
 
== Examples == <!--T:4-->
  

Revision as of 03:14, 20 March 2021

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Fire On False
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Inputs
  Bool Condition
  User OnlyForUser
Outputs
  Impulse Pulse

The Fire On False node fires an impulse when the input Condition becomes false.

Usage

Note that the initial default value is false, however the node does not fire an impulse when it is first created. Hence the input Value must become True at least once before this node will fire.

If the OnlyForUser input is null, the node's active user is null, or the node cannot otherwise deduplicate the impulse via its internal mechanisms, impulses may be fired by multiple users.

Do not use Local User with this node, it will confuse the deduplication mechanism. Use Local Fire On False instead.

Examples

Node Menu

Flow
Back Events Boolean Latch Delay Delay With Value Dynamic Impulse Receiver Dynamic Impulse Receiver With Value`1
Dynamic Impulse Trigger Dynamic Impulse Trigger With Value`1 Fire On Change Fire On False Fire On True Fire While True For
If Impulse Demultiplexer Impulse Multiplexer Local Fire On Change`1 Local Fire On False Local Fire On True Local Impulse Timeout
Local Leaky Impulse Bucket One Per Frame Pulse Random Sequence Timer Update Updates Delay
Updates Delay With Value While