Difference between revisions of "Updates Delay (LogiX node)/ja"
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(Created page with "'''Updates Delay'''ノードは、<code>Trigger</code> で受け取ったインパルスに続いて、<code>Updates</code> 以上の数のフレーム更新が完了した後...") |
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− | + | '''Updates Delay'''ノードは、<code>Trigger</code> で受け取ったインパルスに続いて、<code>Updates</code> 以上の数のフレーム更新が完了した後に <code>Impulse</code> からインパルスを出力するために使用されるノードです。 | |
== Usage == | == Usage == |
Revision as of 10:33, 12 February 2022
Updates Delay | ||
---|---|---|
Inputs | ||
Impulse | Trigger | |
Int | Updates | |
Outputs | ||
Impulse | Impulse | |
Impulse | OnTrigger |
Updates Delayノードは、Trigger
で受け取ったインパルスに続いて、Updates
以上の数のフレーム更新が完了した後に Impulse
からインパルスを出力するために使用されるノードです。
Usage
The Updates
input sets the number of frame updates which must complete before the delayed impulse is fired from Impulse
. The default value is 1.
The OnTrigger
output fires an impulse immediately after an impulse is received at Trigger
. This continues the impulse chain which arrived at Trigger
.
The delayed impulses do not continue the impulse chain which arrived at Trigger
and any temporary values present will have been lost - if a temporary value must be stored until the delayed impulse is fired use Updates Delay With Value. Each impulse which arrives at Trigger
sets up a separate delayed impulse and multiple can be queued at once with different delay durations.