Difference between revisions of "Update (LogiX node)/ja"

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(Created page with "'''Update'''ノードは毎フレーム<code>Update</code>からインパルスを出力します。")
(Created page with "== 例 ==")
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'''Update'''ノードは毎フレーム<code>Update</code>からインパルスを出力します。
 
'''Update'''ノードは毎フレーム<code>Update</code>からインパルスを出力します。
  
== Usage ==
+
== 使用方法 ==
Impulses are fired owned by the  <code>UpdatingUser</code>. This defaults to the world host if no <code>UpdatingUser</code> is provided. If a ''null'' user value is explicitly provided the node will not fire impulses.
+
インパルスは<code>UpdatingUser</code>がオーナーとして出力されます。<code>UpdatingUser</code>が指定されない場合、デフォルトでワールドホストが指定されます。''null''ユーザの値が明示的に指定された場合、そのノードはインパルスを発生させません。
  
 
Due to the frequency that this node fires impulses, one should be careful to ensure that impulses are filtered such that downstream LogiX is only evaluated when absolutely necessary. Unnecessary use of this node has the potential to incur significant performance penalties and there are almost always better alternatives.
 
Due to the frequency that this node fires impulses, one should be careful to ensure that impulses are filtered such that downstream LogiX is only evaluated when absolutely necessary. Unnecessary use of this node has the potential to incur significant performance penalties and there are almost always better alternatives.
  
== Examples ==
+
== ==
  
 
== Node Menu ==
 
== Node Menu ==

Revision as of 10:32, 12 February 2022

Other languages:
English • ‎日本語
Update
'Update' LogiX node
Inputs
  User UpdatingUser
Outputs
  Impulse Update

Updateノードは毎フレームUpdateからインパルスを出力します。

使用方法

インパルスはUpdatingUserがオーナーとして出力されます。UpdatingUserが指定されない場合、デフォルトでワールドホストが指定されます。nullユーザの値が明示的に指定された場合、そのノードはインパルスを発生させません。

Due to the frequency that this node fires impulses, one should be careful to ensure that impulses are filtered such that downstream LogiX is only evaluated when absolutely necessary. Unnecessary use of this node has the potential to incur significant performance penalties and there are almost always better alternatives.

Node Menu

Flow
Back Events Boolean Latch Delay Delay With Value Dynamic Impulse Receiver Dynamic Impulse Receiver With Value`1
Dynamic Impulse Trigger Dynamic Impulse Trigger With Value`1 Fire On Change Fire On False Fire On True Fire While True For
If Impulse Demultiplexer Impulse Multiplexer Impulse Timeout Local Fire On Change`1 Local Fire On True Local Fire On False
One Per Frame Pulse Random Sequence Timer Update Updates Delay Updates Delay With Value
While