Fire On False (LogiXノード)

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Revision as of 09:00, 12 February 2022 by Aesc (talk | contribs) (Created page with "== 使用方法 == インパルスが出力された後、追加のインパルスを出力させる前に、まず <code>Condition</code> を True にリセットする必要...")
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Fire On False
'Fire On False' LogiX node
Inputs
  Bool Condition
  User OnlyForUser
Outputs
  Impulse Pulse

Fire On Falseノードは、入力の Condition が False になると、インパルスが出力されます。

使用方法

インパルスが出力された後、追加のインパルスを出力させる前に、まず Condition を True にリセットする必要があります。ノードブラウザからノードが生成されたとき、ConditionはデフォルトでFalseですが、結果としてインパルスは出力されません。


User Handling

The second input to this node, OnlyForUser, exists to control which users fire the impulse when the Condition is met/changed. Its handling is as follows:

  1. If a User is specified in the OnlyForUser only fire for this user.
  2. If a User is not specified BUT the Node exists parented to a User then fire for the user it is parented to. This usually happens on avatars.
  3. Otherwise fire for all users.

Do not use Local User with this node. It will cause the node to fire for all users. Use Local Fire On False instead.

It is recommended to specify a user at OnlyForUser to ensure that the user for whom the impulse fires is predictable.


It is recommended to specify a user at OnlyForUser to ensure that the user for whom the impulse fires is predictable.

Note that this node will only fire one impulse in the event that Condition becomes False multiple times within a single impulse chain. Similarly this node will not fire an impulse if the Condition becomes False and then reset to True within a single impulse chain.

Examples

Node Menu

Flow
Back Events Boolean Latch Delay Delay With Value Dynamic Impulse Receiver Dynamic Impulse Receiver With Value`1
Dynamic Impulse Trigger Dynamic Impulse Trigger With Value`1 Fire On Change Fire On False Fire On True Fire While True For
If Impulse Demultiplexer Impulse Multiplexer Impulse Timeout Local Fire On Change`1 Local Fire On True Local Fire On False
One Per Frame Pulse Random Sequence Timer Update Updates Delay Updates Delay With Value
While