Difference between revisions of "Debug Vector (LogiX node)"
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The <code>Vector</code> input determines the global direction vector along which the arrow points. The values are not normalized before generating the visual. | The <code>Vector</code> input determines the global direction vector along which the arrow points. The values are not normalized before generating the visual. | ||
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The <code>RadiusRatio</code> input is a scaling factor which affects the radius and arrow head size of the displayed visual. | The <code>RadiusRatio</code> input is a scaling factor which affects the radius and arrow head size of the displayed visual. | ||
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The <code>Color</code> input determines the color of the box visual. | The <code>Color</code> input determines the color of the box visual. | ||
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The <code>Duration</code> input determines the number of seconds that the box visual persists. | The <code>Duration</code> input determines the number of seconds that the box visual persists. | ||
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The <code>OnDisplay</code> output fires an impulse when the vector arrow is successfully displayed. | The <code>OnDisplay</code> output fires an impulse when the vector arrow is successfully displayed. | ||
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Slots for the debug visuals are produced under a non-persistent slot under the root slot named '_DEBUG'. Children are produced under that slot for each individual user for whom a debug node fires. | Slots for the debug visuals are produced under a non-persistent slot under the root slot named '_DEBUG'. Children are produced under that slot for each individual user for whom a debug node fires. | ||
Revision as of 15:58, 11 February 2022
Debug Vector | ||
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Inputs | ||
Impulse | Display | |
Float3 | Position | |
Float3 | Vector | |
Color | Color | |
Float | RadiusRatio | |
Float | Duration | |
Outputs | ||
Impulse | OnDisplay |
The Debug Vector node generates an arrow visual with the specified properties when an impulse is received at Display
.
Usage
The Position
input determines the global position of the arrow origin (tail).
The Vector
input determines the global direction vector along which the arrow points. The values are not normalized before generating the visual.
The RadiusRatio
input is a scaling factor which affects the radius and arrow head size of the displayed visual.
The Color
input determines the color of the box visual.
The Duration
input determines the number of seconds that the box visual persists.
The OnDisplay
output fires an impulse when the vector arrow is successfully displayed.
Slots for the debug visuals are produced under a non-persistent slot under the root slot named '_DEBUG'. Children are produced under that slot for each individual user for whom a debug node fires.
Examples
Node Menu
Debug | ||||||
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Back | Debug Axes | Debug Box | Debug Line | Debug Sphere | Debug Text | Debug Triangle |
Debug Vector | Estimated Master Clock Error |