Difference between revisions of "Sample Texture3D UVW (LogiX node)"

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The '''Sample Texture3D UVW''' node samples the the color of a pixel by locating it on the input 3D texture according to the specified position. This node is distinct from from the [https://wiki.neos.com/Get_Texture_3D_Pixel_(LogiX_node) Get Texture 3D Pixel] node as it accepts a float3 instead of an int3; this lets the sampling be [https://en.wikipedia.org/wiki/Texture_filtering interpolated across pixels] rather than being constrained to individual pixels.
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The '''Sample Texture3D UVW''' node samples the the color of a pixel by locating it on the input 3D texture according to the specified position. This node is distinct from from the [[Get_Texture_3D_Pixel_(LogiX_node)|Get Texture 3D Pixel]] node as it accepts a float3 instead of an int3; this lets the sampling be [https://en.wikipedia.org/wiki/Texture_filtering interpolated across pixels] rather than being constrained to individual pixels.
 
== Usage ==
 
== Usage ==
 
<code>Texture</code> is the texture you want to sample a pixel from. <code>Position</code> is the coordinate of the point you want to sample, where each full pixel of distance corresponds to 1.0 units.
 
<code>Texture</code> is the texture you want to sample a pixel from. <code>Position</code> is the coordinate of the point you want to sample, where each full pixel of distance corresponds to 1.0 units.

Revision as of 03:33, 8 May 2022

Sample Texture3D UVW
'Sample Texture3D UVW' LogiX node
Inputs
  Texture3D Texture
  Float3 UVW
Outputs
  Color Color

The Sample Texture3D UVW node samples the the color of a pixel by locating it on the input 3D texture according to the specified position. This node is distinct from from the Get Texture 3D Pixel node as it accepts a float3 instead of an int3; this lets the sampling be interpolated across pixels rather than being constrained to individual pixels.

Usage

Texture is the texture you want to sample a pixel from. Position is the coordinate of the point you want to sample, where each full pixel of distance corresponds to 1.0 units.

Examples

Node Menu

Assets
Back Attach Audio Clip Attach Mesh Attach Sprite Attach Texture2D Bake Meshes Find Animation Track Index
Format Locale String Get Asset`1 Get Texture 2D Pixel Get Texture 3D Pixel Locale Message Count Sample Animation Track`1 Sample Texture2D UV
Sample Texture3D UVW Texture 2D Format Texture 3D Format