Sample Texture2D UV (LogiX node)

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Sample Texture2D UV
'Sample Texture2D UV' LogiX node
Inputs
  Texture2D Texture
  Float2 UV
  WrapMode WrapMode
Outputs
  Color Color

The Sample Texture2D UV node samples the color of a pixel by locating it on the input 2D texture according to the specified position in UV space. This node is distinct from from the Get Texture 2D Pixel node as it accepts a float2 instead of an int2; this lets the sampling be interpolated across pixels rather than being constrained to individual pixels.

Usage

Texture is the texture you want to sample a pixel from. Position is the coordinate of the point you want to sample in UV space, where the components of the input float2 range from 0.0 to 1.0. WrapMode defines whether the texture should wrap around UV space.

Examples

Node Menu

Assets
Back Attach Audio Clip Attach Mesh Attach Sprite Attach Texture2D Bake Meshes Find Animation Track Index
Format Locale String Get Asset`1 Get Texture 2D Pixel Get Texture 3D Pixel Locale Message Count Sample Animation Track`1 Sample Texture2D UV
Sample Texture3D UVW Texture 2D Format Texture 3D Format