Sample Texture2D UV (LogiX node)
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Sample Texture2D UV | ||
---|---|---|
Inputs | ||
Texture2D | Texture | |
Float2 | UV | |
WrapMode | WrapMode | |
Outputs | ||
Color | Color |
The Sample Texture2D UV node samples the color of a pixel by locating it on the input 2D texture according to the specified position in UV space. This node is distinct from from the Get Texture 2D Pixel node as it accepts a float2 instead of an int2; this lets the sampling be interpolated across pixels rather than being constrained to individual pixels.
Usage
Texture
is the texture you want to sample a pixel from. Position
is the coordinate of the point you want to sample in UV space, where the components of the input float2 range from 0.0 to 1.0.