Difference between revisions of "IsNull (LogiX node)"
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(Created page with "<languages></languages> <translate> <!--T:1--> {{Infobox Logix Node |Name=IsIninity |Image=[[File:| |noframe|256px]] |Input0Type=Object|Input0Name=Instance |Output0Type=Bool|O...") |
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<!--T:1--> | <!--T:1--> | ||
{{Infobox Logix Node | {{Infobox Logix Node | ||
− | |Name= | + | | Name = IsNull |
− | |Image=[[File:| | | + | | Image =[[File: IsNullNode`1Node.png | noframe | 128px | 'IsNull' LogiX node ]] |
− | |Input0Type=Object|Input0Name=Instance | + | | Input0Type = Object | Input0Name = Instance |
− | |Output0Type=Bool|Output0Name=* | + | | Output0Type = Bool | Output0Name = * |
}} | }} | ||
+ | |||
<!--T:2--> | <!--T:2--> | ||
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When spawned from the node browser, this node accepts the object datatype by default. However, this node can be overloaded to accept any reference datatype if an appropriate wire is connected. | When spawned from the node browser, this node accepts the object datatype by default. However, this node can be overloaded to accept any reference datatype if an appropriate wire is connected. | ||
+ | <!--T:6--> | ||
The [[NotNull (LogiX node)]] works in the opposite way. | The [[NotNull (LogiX node)]] works in the opposite way. | ||
== Examples == <!--T:4--> | == Examples == <!--T:4--> | ||
+ | Using a [[String]] as an example. The string being empty outputs as True | ||
+ | [[File:IsNullEmpty.png|500px]] | ||
+ | |||
+ | <!--T:7--> | ||
+ | When it's no longer empty, it'll output Fales | ||
+ | [[File:IsNullEmptyFalse.png|500px]] | ||
== Node Menu == <!--T:5--> | == Node Menu == <!--T:5--> | ||
</translate> | </translate> | ||
[[Category:LogiX{{#translation:}}|IsNull]] | [[Category:LogiX{{#translation:}}|IsNull]] | ||
− | [[Category:LogiX: | + | [[Category:LogiX:Operators{{#translation:}}|IsNull]] |
− | {{:NodeMenu-Operators | + | {{:NodeMenu-Operators}} |
Latest revision as of 03:19, 20 February 2022
IsNull | ||
---|---|---|
Inputs | ||
Object | Instance | |
Outputs | ||
Bool | * |
The IsNull node outputs True if the input reference datatype is null, otherwise False.
Usage
When spawned from the node browser, this node accepts the object datatype by default. However, this node can be overloaded to accept any reference datatype if an appropriate wire is connected.
The NotNull (LogiX node) works in the opposite way.
Examples
Using a String as an example. The string being empty outputs as True
When it's no longer empty, it'll output Fales