Difference between revisions of "Get Texture 3D Pixel (LogiX node)"

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(Created page with "<languages></languages> <translate> <!--T:1--> {{Infobox Logix Node | Name = Sample Texture3D UVW | Image =File: SampleTexture3D_UVWNode.png | noframe | 128px | 'Sample Text...")
 
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The '''Get Texture 3D Pixel''' node returns the color of a pixel by locating it on the input 3D texture according to the specified position.
 
The '''Get Texture 3D Pixel''' node returns the color of a pixel by locating it on the input 3D texture according to the specified position.
 
== Usage ==
 
== Usage ==
<code>Texture</code> is the texture you want to sample a pixel from. <code>Position</code> is the index of the pixel you want to sample. <code>MipLevel</code> is the [https://en.wikipedia.org/wiki/Mipmap mipmap level] of the texture to sample from.
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<code>Texture</code> is the texture you want to sample a pixel from. <code>Position</code> is the index of the pixel you want to sample.
  
 
== Examples ==
 
== Examples ==

Revision as of 03:27, 7 May 2022

Sample Texture3D UVW
'Sample Texture3D UVW' LogiX node
Inputs
  Texture3D Texture
  Float3 UVW
Outputs
  Color Color

The Get Texture 3D Pixel node returns the color of a pixel by locating it on the input 3D texture according to the specified position.

Usage

Texture is the texture you want to sample a pixel from. Position is the index of the pixel you want to sample.

Examples

Node Menu

Assets
Back Attach Audio Clip Attach Mesh Attach Sprite Attach Texture2D Bake Meshes Find Animation Track Index
Format Locale String Get Asset`1 Get Texture 2D Pixel Get Texture 3D Pixel Locale Message Count Sample Animation Track`1 Sample Texture2D UV
Sample Texture3D UVW Texture 2D Format Texture 3D Format