Difference between revisions of "Get Texture 2D Pixel (LogiX node)"
Jump to navigation
Jump to search
DoubleStyx (talk | contribs) m |
DoubleStyx (talk | contribs) m |
||
Line 14: | Line 14: | ||
The '''Get Texture 2D Pixel''' node returns the color of a pixel by locating it on the input 2D texture according to the specified position. | The '''Get Texture 2D Pixel''' node returns the color of a pixel by locating it on the input 2D texture according to the specified position. | ||
== Usage == | == Usage == | ||
− | <code>Texture</code> is the texture you want to | + | <code>Texture</code> is the texture you want to get a pixel from. <code>Position</code> is the index of the pixel you want to sample. <code>MipLevel</code> is the desired [https://en.wikipedia.org/wiki/Mipmap mipmap level] of the input texture. |
== Examples == | == Examples == |
Revision as of 04:07, 7 May 2022
Get Texture 2D Pixel | ||
---|---|---|
Inputs | ||
Texture2D | Texture | |
Int2 | Position | |
Int | MipLevel | |
Outputs | ||
Color | Color |
The Get Texture 2D Pixel node returns the color of a pixel by locating it on the input 2D texture according to the specified position.
Usage
Texture
is the texture you want to get a pixel from. Position
is the index of the pixel you want to sample. MipLevel
is the desired mipmap level of the input texture.