Difference between revisions of "Get Texture 2D Pixel (LogiX node)"
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DoubleStyx (talk | contribs) (Created page with "<languages></languages> <translate> <!--T:1--> {{Infobox Logix Node | Name = Get Texture 2D Pixel | Image =File: GetTexture2D_PixelNode.png | noframe | 128px | 'Get Texture...") |
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− | The '''Get Texture 2D Pixel''' node returns the color of a pixel by locating it on the input texture according to the specified position. | + | The '''Get Texture 2D Pixel''' node returns the color of a pixel by locating it on the input 2D texture according to the specified position. |
== Usage == | == Usage == | ||
<code>Texture</code> is the texture you want to sample a pixel from. <code>Position</code> is the index of the pixel you want to sample. <code>MipLevel</code> is the [https://en.wikipedia.org/wiki/Mipmap mipmap level] of the texture to sample from. | <code>Texture</code> is the texture you want to sample a pixel from. <code>Position</code> is the index of the pixel you want to sample. <code>MipLevel</code> is the [https://en.wikipedia.org/wiki/Mipmap mipmap level] of the texture to sample from. |
Revision as of 03:24, 7 May 2022
Get Texture 2D Pixel | ||
---|---|---|
Inputs | ||
Texture2D | Texture | |
Int2 | Position | |
Int | MipLevel | |
Outputs | ||
Color | Color |
The Get Texture 2D Pixel node returns the color of a pixel by locating it on the input 2D texture according to the specified position.
Usage
Texture
is the texture you want to sample a pixel from. Position
is the index of the pixel you want to sample. MipLevel
is the mipmap level of the texture to sample from.