Difference between revisions of "!= (LogiX node)"
Jump to navigation
Jump to search
m |
(Resize image and update category) |
||
Line 4: | Line 4: | ||
{{Infobox Logix Node | {{Infobox Logix Node | ||
|Name=!= | |Name=!= | ||
− | |Image =[[File: NotEquals_FloatNode.png | noframe | | + | |Image =[[File: NotEquals_FloatNode.png | noframe | 128px | '!=' LogiX node ]] |
|Input0Type=Float|Input0Name=A | |Input0Type=Float|Input0Name=A | ||
|Input1Type=Float|Input1Name=B | |Input1Type=Float|Input1Name=B | ||
Line 21: | Line 21: | ||
</translate> | </translate> | ||
[[Category:LogiX{{#translation:}}|!=]] | [[Category:LogiX{{#translation:}}|!=]] | ||
− | [[Category:LogiX: Operators{{#translation:}}|!=]] | + | [[Category:LogiX:Operators{{#translation:}}|!=]] |
{{:NodeMenu-Operators{{#translation:}}}} | {{:NodeMenu-Operators{{#translation:}}}} |
Revision as of 22:54, 5 July 2021
!= | ||
---|---|---|
Inputs | ||
Float | A | |
Float | B | |
Outputs | ||
Bool | * |
The != node checks whether inputs A and B are not equal, outputting True if they are not equal and False if they are equal.
Usage
When spawned from the node browser, this node accepts float data by default. However, this node can be overloaded to accept a wide variety of value and reference datatypes if an appropriate wire is connected to one of the inputs.