Euler Angles (LogiX node)

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Euler Angles
'Euler Angles Float Q' LogiX node
  FloatQ Q
  Float3 *

The Euler Angles LogiX node converts a a rotation represented as a native quaternion to an ZYX-ordered Euler angle representation. That is, the object is first rotated about its Z axis, then rotated about its Y axis, then rotated about its X axis.


Use this node to convert a quaternion into ZYX Euler rotation.


Here we specify -60 degrees of rotation about the Y axis using an Axis Angle node, then feed the result to the Euler Angles node:

To Axis Angle and Euler Angles example.jpeg

In the above example, the output representation is -60 degrees of rotation about the Y axis.

Node Menu

Math / Rotation
Back Axis Angle Euler Angles From Euler From To Rotation Inverse Rotation Look Rotation
To Axis Angle