Rotation

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The left-handed coordinate system, with the Y axis pointing up, showing positive rotations about the X, Y, and Z axes.

NeosVR uses a left-handed coordinate system. Rotation about any axis is, therefore, positive in the clockwise direction, and negative in the counterclockwise direction.

Rotations are natively represented as quaternions. These are difficult to intuit, so other representations can be used in LogiX: Axis-Angle and Euler. Conversions to and from these representations are available as LogiX nodes.