Tutorials
These tutorials cover variety of features of Neos, from basic tools and features to examples of building specific objects and environments. Each link includes a video tutorial.
Introduction
Basic Tools
- Material Gun
- Glue Tooltip
- Light Tooltip
- Shape Tooltip
- Measuring Tooltip
- Pen Tooltip
- Label Tooltip
- Importer Tooltip (importing assets into Neos)
- Developer Tooltip (including scene and component inspector)
- LogiX Tooltip (basics of the Neos' visual programming system)
- Component Clone Tooltip
- Clone and apply dynamic Components with ComponentCloneTip
- Convex Hull Brush
- Developer tools
Asset Workflow
- Importing Assets
- Creating Materials
- Creating procedural white noise material
- Convex Hull Decomposition
- Upgrade your world with physical locomotion
- Improve your world collider settings
- Creating skyboxes
- Lighting
- Import model, make it spin
- Building animated materials with LogiX
Art Tools
- Brush System Walkthrough
- Creating a grass brush
- Creating Brushes in NeosVR - Geometry Line Brushes
- Creating a leaf brush
Cloud Features
- Submitting Worlds to the public hub
Avatars
- Avatars Pt.1 - Your first Avatar
- Baking Avatar Meshes in Neos VR to improve performance
- Basic Avatar Setup
- Basic Facial Gestures with Standard Controller
- Customizing a Nametag
- Driving Shape keys with a Timer
- Dynamic Bone Chain in Neos VR - Quick & Easy Setup Tutorial
- Setting up dynamic bone chain
- Dynamic Bone Chain in Neos VR - Advanced Avatar Setup
- EyeLinearDriver for Automatic Character Blinking
- From A to Neos how to import avatars and set up a jaw bone
- Import 3D model avatar into Neos VR
- Manual jaw setup
- Manual avatar finger rig setup
- New Full Body Calibration tool in Neos VR (tutorial)
- Rig transfer tool
- Upgrading avatar with blendshapes / visemes
- Basic shape key manipulation with LogiX
Community Tools
- Blueprints v3.1
- Community created tools
- Neos VR Gadget Release: GestureWheel 1.0
- Particle creator
- Polymorphic plant brush
- PolyLogiX Multi Tool Tip
Building Tools
- Brush System Walkthrough
- Creating brushes in Neos VR part 1 - Geometry Line Brush
- Creating grass brush in Neos VR
- Building leaf brush in Neos VR
- Reliable Tool Scaling with RawDataTooltip
Building Objects
- Building a flashlight
- Adding interactivity to furniture models
- Building a fire torch (part of Magic Forest tutorials)
- Scripting interactive spaceship door
- Vehicle System Overview - NEOS VR
Building Environments
Basic World Creation
- Basic World Creation Pt. 1 Simple World
- Basic World Creation Pt. 2 - Spawn Area
- World Creation Pt. 3 - Spawn Points
- World Creation Pt.4 - World Roots and World Organization
- World Creation Pt.5 - Importing World Geometry
- World Creation Pt. 6 - Lighting
Building Magic Forest
- Setting up the forest (part 1)
- Making magic mushrooms (part 2)
- Building a fire torch (part 3)
Components
- AssetFrameSlot for Dynamic Assets
- Using AssetMultiplexer to change Materials.
- AxisAligner
- AxisPanner
- Boolean Switcher
- Boolean Toggle
- Using the BooleanValueDriver for Simple Value Changes
- Building a Cube from Scratch
- CircleAligner
- CharacterParenter Player Parenters in Neos VR - in depth physical locomotion tutorial
- Using DestroyWithoutChildren for automatic world cleanup.
- DestroyRoot
- Driving fields directly with DriveField
- FloatTextEditorParser for Automatic Float UI
- Get string from Node.js app
- GrabInstancer
- Grid Alignments with ObjectGridAligner
- Using Joint to make A Door Pt. 1
- Using Joint to make a Door pt.2
- Radio button and Radio button group component
- LaserPointer Tool with RayDriver
- Panner1D, 2D, 3D
- Control the Active Session list with SessionOrbsController
- Snap Target Note: BusinessLawyer has an example in one of his tutorial worlds too
- Snap things with Snappers
- SphereAligner
- BasicToolip with RayCastOne
- Easy Straight lines with SegmentMesh and SlotSegmentMesh
- Useful Tagging Components
- Easy audio reactive elements with TalkVisualizer
- Easy Countdown Clock with TextCountdownClock
- TouchValueOption for Simple UI
- Distance Based Mirrors with UserDistanceValueDriver
- Using ValueMultiDriver to drive FOUR lights
- ValueCopy
- ValueUserOverride for Local World State
LogiX
- Avatar Pedestals
- Data Types
- Drives vs writes and divergent feedback loops
- Variables
- Dynamic Impulse nodes
- Logix Driven Material Management
- Organizing LogiX using ValueField components
- Sprite Sheets with UVAtlasAnimator
- Visual scripting in VR #1 Introduction to LogiX
- Visual scripting in VR #2 Working with nodes
- Visual scripting in VR #3 Data Types
- Visual scripting in VR #4 Controlling properties
- Visual scripting in VR #5 Coordinate Spaces
- Visual scripting in VR #6 Checkboxes and Buttons
- Visual scripting in VR #7 Finalizing Your Setup
- Visual scripting in VR #8 Variables
NCR
Misc
- Creating text in Neos VR
- Customising Inventory Thumbnails
- DeveloperMode, The thing you shouldn't use.
- Neos VR Behind The Scenes: Creator Jam 16 - Swappable Body Parts
- Neos VR Behind the Scenes: Trust - CJ15 Overview
- How to set up performance monitor for headless client
- Explaining LogiX for Neos VR headless client performance monitor
- Player Teleporters
- Player Force Fields / Bounce Pads
- Casually's Hella Quick-and-Easy Neos Unity SDK tutorial!
Permissions
- Permissions Part 1
- Permission Pt. 2 - Advanced
- Permissions Pt. 3 - Examples
- Permissions Extras - Locking Down Assets in a Published World
- Spectator Enabled Buttons
Streaming
- Playing Twitch Streams and YouTube Links In-Game
- Twitch Integration Pt.1 - Introduction
- Twitch Pt.2 - Reading Messages
- Twitch Pt.3 - Turning a Light On with a Command
- Twitch Pt.4 - Dynamic Impulses
- Twitch Pt.5 - Dynamic Impulses and Twitch
- Twitch Pt.6 Inspecting the Neos Twitch House