Difference between revisions of "Slot"
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− | Every object in Neos exists as a '''slot'''. A slot is a container for [[Component|Components]], which add additional behavior to slots. Every slot has a translation, rotation, and scale associated with it, which define its behavior and orientation in Neos' 3D coordinate space. For example, a slot with a [[MeshRenderer]] component will render a model, and scaling that slot will scale the rendered model. | + | Every object in Neos exists as a '''slot'''. A slot is a container for [[Component|Components]], which add additional behavior to slots. Every slot has a translation, rotation, and scale associated with it, which define its behavior and orientation in Neos' 3D coordinate space. For example, a slot with a [[MeshRenderer_(Component)|MeshRenderer]] component will render a model, and scaling that slot will scale the rendered model. |
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Revision as of 09:52, 24 February 2021
Every object in Neos exists as a slot. A slot is a container for Components, which add additional behavior to slots. Every slot has a translation, rotation, and scale associated with it, which define its behavior and orientation in Neos' 3D coordinate space. For example, a slot with a MeshRenderer component will render a model, and scaling that slot will scale the rendered model.
Slots can be contained in other slots. A slot is a child if it is contained within another slot; that slot is its parent. Children will inherit the transformations of their parents.
Every world has a root slot under which everything else is placed. The resulting tree of slots is called the hierarchy.
Slots can be browsed through and examined in the Scene Inspector.