Difference between revisions of "Slot"

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Everything in Neos is a '''slot'''. Slots can be moved, rotated, and scaled. [[Component|Components]] can be attached to a slot to provide extra functionality, such as making a slot [[Grabbable_(Component)|grabbable]].
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Every object in Neos exists as a '''slot'''. A slot is a container for [[Component|Components]], which add additional behavior to slots. Every slot has a translation, rotation, and scale associated with it, which define its behavior and orientation in Neos' 3D coordinate space. For example, a slot with a [[MeshRenderer]] component will render a model, and scaling that slot will scale the rendered model.
  
 
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Slots can be contained in other slots. A slot is a '''child''' if it is contained within another slot; that slot is its '''parent'''. Children move along with their parents.
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Slots can be contained in other slots. A slot is a '''child''' if it is contained within another slot; that slot is its '''parent'''. Children will inherit the transformations of their parents.
  
 
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Every world has a root slot, under which everything else is placed. The resulting tree of slots is also called the ''hierarchy''.
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Every world has a root slot under which everything else is placed. The resulting tree of slots is called the ''hierarchy''.
  
 
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Slots can be browsed and examined in the [[Scene Inspector Dialog|Scene Inspector]].
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Slots can be browsed through and examined in the [[Scene Inspector Dialog|Scene Inspector]].
 
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Revision as of 09:51, 24 February 2021

Other languages:
English • ‎日本語 • ‎한국어

Every object in Neos exists as a slot. A slot is a container for Components, which add additional behavior to slots. Every slot has a translation, rotation, and scale associated with it, which define its behavior and orientation in Neos' 3D coordinate space. For example, a slot with a MeshRenderer component will render a model, and scaling that slot will scale the rendered model.

Slots can be contained in other slots. A slot is a child if it is contained within another slot; that slot is its parent. Children will inherit the transformations of their parents.

Every world has a root slot under which everything else is placed. The resulting tree of slots is called the hierarchy.

Slots can be browsed through and examined in the Scene Inspector.