Difference between revisions of "RemoteConnectionPointDriver (Component)"
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m (Kazu moved page RemoteConnectionPointDriver to RemoteConnectionPointDriver (Component)) |
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− | <languages></languages> | + | <languages></languages><noinclude><translate></noinclude> |
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− | + | RemoteConnectionPointDriver allows driving local position, vector, orientation and size from a target Slot. It can be used with TubeWireMesh and StripeWireMesh to drive the other point from another slot. | |
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{{Infobox Component | {{Infobox Component | ||
|Image=RemoteConnectionPointDriverComponent.png | |Image=RemoteConnectionPointDriverComponent.png | ||
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== Usage == | == Usage == | ||
+ | * It's not a complete physical rope simulator or anything, but it lets you connect two endpoints using the different wire mesh types. [https://discord.com/channels/402159838827905024/735381514988159016/884508590776389662| Official Discord conversation] | ||
+ | * Hyper convenience components that make tube meshes squishy like neurons [https://misskey.neos.love/notes/9ayr0ptm5x| Post in jp Community] | ||
<!--T:4--> | <!--T:4--> | ||
== Examples == | == Examples == | ||
+ | [https://discord.com/channels/402159838827905024/469131434628612116/884387788651384882| Official Discord post when update (2021.9.6.614)] | ||
<!--T:5--> | <!--T:5--> | ||
== Related Components == | == Related Components == | ||
− | </translate> | + | |
+ | <noinclude></translate></noinclude> | ||
[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components{{#translation:}}|Remote Connection Point Driver]] | [[Category:Components{{#translation:}}|Remote Connection Point Driver]] | ||
[[Category:Components:Transform:Drivers{{#translation:}}|Remote Connection Point Driver]] | [[Category:Components:Transform:Drivers{{#translation:}}|Remote Connection Point Driver]] |
Revision as of 04:23, 15 February 2023
RemoteConnectionPointDriver allows driving local position, vector, orientation and size from a target Slot. It can be used with TubeWireMesh and StripeWireMesh to drive the other point from another slot.
Fields
Fields | ||
---|---|---|
Name | Type | Description |
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated |
Enabled
|
Bool | Controls whether or not this component is enabled |
FilterThreshold
|
Float | |
TargetPoint
|
TransformRelayRef | |
TargetVector
|
Float3 | |
TargetSize
|
Float | |
TargetOrientation
|
FloatQ | |
LocalPoint
|
IField<float3> | |
LocalVector
|
IField<float3> | |
LocalOrientation
|
IField<floatQ> | |
LocalSize
|
IField<float> |
Usage
- It's not a complete physical rope simulator or anything, but it lets you connect two endpoints using the different wire mesh types. Official Discord conversation
- Hyper convenience components that make tube meshes squishy like neurons Post in jp Community
Examples
Official Discord post when update (2021.9.6.614)