RemoteConnectionPointDriver (Component)/ja
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RemoteConnectionPointDriverを使用すると、ターゲットスロットからローカルの位置、ベクトル、向き、およびサイズをDriveできます。TubeWireMeshおよびStripeWireMeshと共に使用して、別のスロットからもう一方のポイントをDriveできます。
Fields
Fields | ||
---|---|---|
Name | Type | Description |
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated |
Enabled
|
Bool | Controls whether or not this component is enabled |
FilterThreshold
|
Float | |
TargetPoint
|
TransformRelayRef | |
TargetVector
|
Float3 | |
TargetSize
|
Float | |
TargetOrientation
|
FloatQ | |
LocalPoint
|
IField<float3> | |
LocalVector
|
IField<float3> | |
LocalOrientation
|
IField<floatQ> | |
LocalSize
|
IField<float> |
Usage
- It's not a complete physical rope simulator or anything, but it lets you connect two endpoints using the different wire mesh types. Official Discord conversation
- Hyper convenience components that make tube meshes squishy like neurons Post in jp Community
例
Official Discord post when update (2021.9.6.614)