RemoteConnectionPointDriver (Component)/ja

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This page is a translated version of the page RemoteConnectionPointDriver (Component) and the translation is 50% complete.
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English • ‎日本語

RemoteConnectionPointDriverを使用すると、ターゲットスロットからローカルの位置、ベクトル、向き、およびサイズをDriveできます。TubeWireMeshおよびStripeWireMeshと共に使用して、別のスロットからもう一方のポイントをDriveできます。

Remote Connection Point Driver component as seen in the Scene Inspector

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
FilterThreshold Float
TargetPoint TransformRelayRef
TargetVector Float3
TargetSize Float
TargetOrientation FloatQ
LocalPoint IField<float3>
LocalVector IField<float3>
LocalOrientation IField<floatQ>
LocalSize IField<float>

Usage

  • It's not a complete physical rope simulator or anything, but it lets you connect two endpoints using the different wire mesh types. Official Discord conversation
  • Hyper convenience components that make tube meshes squishy like neurons Post in jp Community

Official Discord post when update (2021.9.6.614)

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