Difference between revisions of "RandomObjectSpawner (Component)"
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== Intoduction == | == Intoduction == | ||
− | The '''RandomObjectSpawner''' component selects a | + | The '''RandomObjectSpawner''' component selects a slot from the <code>Templates</code> list, and spawns it either at this component's parent (in the case of <code>Spawn()</code>), or at the point specified in an argument (in the case of <code>SpawnAtPoint()</code>) |
== Usage == | == Usage == | ||
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{{Table ComponentFields | {{Table ComponentFields | ||
− | |Templates|RandomObjectSpawner.SpawnData|TypeString0= | + | |Templates|RandomObjectSpawner.SpawnData|TypeString0=SpawnData| List of slots to be selected from, when a Trigger is invoked |
|LocalSpace|Slot| Slot where the selected template item will be spawned, unless <code>UseParentSpace</code> is true, or <code>OverrideRootSpace</code> is not null. | |LocalSpace|Slot| Slot where the selected template item will be spawned, unless <code>UseParentSpace</code> is true, or <code>OverrideRootSpace</code> is not null. | ||
|UseParentSpace|Bool| Template item will be spawned in the parent of the <code>LocalSpace</code> slot, unless <code>OverrideRootSpace</code> is set. | |UseParentSpace|Bool| Template item will be spawned in the parent of the <code>LocalSpace</code> slot, unless <code>OverrideRootSpace</code> is set. | ||
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== Behavior == | == Behavior == | ||
− | When triggered by any event source that accepts an Action (for <code>Spawn()</code>), or Action<float3> (for <code>SpawnAtPoint()</code>, this component will | + | When triggered by any event source that accepts an Action (for <code>Spawn()</code>), or Action<float3> (for <code>SpawnAtPoint()</code>, this component will spawn a random slot from <code>Templates</code> |
The <code>Spawn()</code> trigger can be invoked by a component such as [[ButtonActionTrigger (Component)| Button Action Trigger]], when bound to a [[Button (Component)|UIX Button]] or [[NeosButton (Component)| Neos Button]] | The <code>Spawn()</code> trigger can be invoked by a component such as [[ButtonActionTrigger (Component)| Button Action Trigger]], when bound to a [[Button (Component)|UIX Button]] or [[NeosButton (Component)| Neos Button]] |
Latest revision as of 06:01, 9 November 2020
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Intoduction
The RandomObjectSpawner component selects a slot from the Templates
list, and spawns it either at this component's parent (in the case of Spawn()
), or at the point specified in an argument (in the case of SpawnAtPoint()
)
Usage
Triggers | ||
---|---|---|
Name | Arguments | Description |
Spawn()
|
None | Spawns a slot randomly selected from Templates , located at the origin of this component's parent slot.
|
SpawnAtPoint()
|
Float3 | Spawns a slot randomly selected from Templates , located at the position specified in the Float3 argument
|
Fields | ||
---|---|---|
Name | Type | Description |
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated |
Enabled
|
Bool | Controls whether or not this component is enabled |
Templates
|
SpawnData | List of slots to be selected from, when a Trigger is invoked |
LocalSpace
|
Slot | Slot where the selected template item will be spawned, unless UseParentSpace is true, or OverrideRootSpace is not null.
|
UseParentSpace
|
Bool | Template item will be spawned in the parent of the LocalSpace slot, unless OverrideRootSpace is set.
|
OverrideRootSpace
|
RootSpace | Reference to a SpawnSpace element on another component, which overrides LocalSpace and UseParentSpace on this component.
|
Behavior
When triggered by any event source that accepts an Action (for Spawn()
), or Action<float3> (for SpawnAtPoint()
, this component will spawn a random slot from Templates
The Spawn()
trigger can be invoked by a component such as Button Action Trigger, when bound to a UIX Button or Neos Button
The SpawnAtPoint()
trigger can be invoked by a component such as Character Event Trigger, which provides the required Float3 argument.
Prior to Build 2020.11.8.605, this component would duplicate a random slot from Templates
in-place, without changing its location.