Button (Component)

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Button component as seen in the Scene Inspector

Intoduction

A Button allows for users to click on its slot. It provides visual feedback by altering the colors of graphics on the slot, and is needed for several other components, such as Text Field, to function.

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
BaseColor Color The color that all other tints will be based on
ColorDrivers ColorDriver A list of sets of colors. Each one points at another component's color, and determines how it looks normally, when highlighted, when pressed, and when disabled
__legacy_NormalColor Color Internal
__legacy_HighlightColor Color Internal
__legacy_PressColor Color Internal
__legacy_DisabledColor Color Internal
__legacy_TintColorMode ColorMode Internal
__legacy_ColorDrive Color Internal
IsPressed Bool True if the button is being pressed
IsHovering Bool True if someone is hovering over the button
HoverVibrate VibratePreset How a controller should vibrate when hovering over this button
PressVibrate VibratePreset How a controller should vibrate when pressing this button
ClearFocusOnPress Bool Makes the button stop being hovered when a press occurs
PassThroughHorizontalMovement Bool FIXME
PassThroughVerticalMovement Bool FIXME
RequireLockInToPress Bool FIXME
RequireInitialPress Bool FIXME
PressPoint Float2 FIXME
Pressed ButtonEventHandler Internal
Pressing ButtonEventHandler Internal
Released ButtonEventHandler Internal
HoverEnter ButtonEventHandler Internal
HoverStay ButtonEventHandler Internal
HoverLeave ButtonEventHandler Internal

Behavior

Examples

Related Components