Difference between revisions of "PBS SliceMetallic"
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(Created page with "<languages></languages> <translate> <!--T:1--> {{stub}} {{Infobox Component |Image=PBS_SliceMetallicComponent.png |Name=PBS Slice Metallic }} <!--T:2--> == Fields == {{Table...") |
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+ | A PBS Slice (Metallic & Specular) shader: | ||
+ | * Supports up to 8 plane slicers, cutting a mesh | ||
+ | * Supports slice fade effect along the edge (albedo & emissive) | ||
+ | * Is dual-sided, rendering interior (mesh will look as a shell though) | ||
+ | * Adds a GenericSlicer component, which allows to set the slicing plane visually. To create/edit the material, click "Create Slicer" in the inspector. | ||
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Latest revision as of 21:33, 25 August 2021
This article or section is a Stub. You can help the Neos Wiki by expanding it.
A PBS Slice (Metallic & Specular) shader:
- Supports up to 8 plane slicers, cutting a mesh
- Supports slice fade effect along the edge (albedo & emissive)
- Is dual-sided, rendering interior (mesh will look as a shell though)
- Adds a GenericSlicer component, which allows to set the slicing plane visually. To create/edit the material, click "Create Slicer" in the inspector.
Fields
Fields | ||
---|---|---|
Name | Type | Description |
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated |
Enabled
|
Bool | Controls whether or not this component is enabled |
HighPriorityIntegration
|
Bool | |
TextureScale
|
Float2 | |
TextureOffset
|
Float2 | |
AlbedoColor
|
Color | |
EdgeColor
|
Color | |
AlbedoTexture
|
IAssetProvider<ITexture2D> | |
EmissiveColor
|
Color | |
EdgeEmissiveColor
|
Color | |
EmissiveMap
|
IAssetProvider<ITexture2D> | |
NormalMap
|
IAssetProvider<ITexture2D> | |
NormalScale
|
Float | |
OcclusionMap
|
IAssetProvider<ITexture2D> | |
DetailTextureScale
|
Float2 | |
DetailTextureOffset
|
Float2 | |
DetailAlbedoTexture
|
IAssetProvider<ITexture2D> | |
DetailNormalMap
|
IAssetProvider<ITexture2D> | |
DetailNormalScale
|
Float | |
Culling
|
Culling | |
HideSlicers
|
Bool | |
Slicers
|
SyncList<Slicer> | |
LocalSpace
|
Bool | |
EdgeTransitionStart
|
Float | |
EdgeTransitionEnd
|
Float | |
AlphaHandling
|
AlphaHandling | |
_useAlphaClip
|
Bool | |
AlphaClip
|
Float | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
RenderQueue
|
Int | |
Metallic
|
Float | |
Smoothness
|
Float | |
MetallicMap
|
IAssetProvider<ITexture2D> | |
_regular
|
IAssetProvider<Shader> | |
_transparent
|
IAssetProvider<Shader> |