PBS SliceMetallic

From Neos Wiki
Jump to navigation Jump to search
This page contains changes which are not marked for translation.


This article or section is a Stub. You can help the Neos Wiki by expanding it.


PBS Slice Metallic component as seen in the Scene Inspector

A PBS Slice (Metallic & Specular) shader:

  • Supports up to 8 plane slicers, cutting a mesh
  • Supports slice fade effect along the edge (albedo & emissive)
  • Is dual-sided, rendering interior (mesh will look as a shell though)
  • Adds a GenericSlicer component, which allows to set the slicing plane visually. To create/edit the material, click "Create Slicer" in the inspector.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
HighPriorityIntegration Bool
TextureScale Float2
TextureOffset Float2
AlbedoColor Color
EdgeColor Color
AlbedoTexture IAssetProvider<ITexture2D>
EmissiveColor Color
EdgeEmissiveColor Color
EmissiveMap IAssetProvider<ITexture2D>
NormalMap IAssetProvider<ITexture2D>
NormalScale Float
OcclusionMap IAssetProvider<ITexture2D>
DetailTextureScale Float2
DetailTextureOffset Float2
DetailAlbedoTexture IAssetProvider<ITexture2D>
DetailNormalMap IAssetProvider<ITexture2D>
DetailNormalScale Float
Culling Culling
HideSlicers Bool
Slicers SyncList<Slicer>
LocalSpace Bool
EdgeTransitionStart Float
EdgeTransitionEnd Float
AlphaHandling AlphaHandling
_useAlphaClip Bool
AlphaClip Float
OffsetFactor Float
OffsetUnits Float
RenderQueue Int
Metallic Float
Smoothness Float
MetallicMap IAssetProvider<ITexture2D>
_regular IAssetProvider<Shader>
_transparent IAssetProvider<Shader>

Usage

Examples

Related Components