Difference between revisions of "PBS IntersectMetallic"
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(Created page with "<languages></languages> <translate> <!--T:1--> {{stub}} {{Infobox Component |Image=PBS_IntersectMetallicComponent.png |Name=PBS Intersect Metallic }} <!--T:2--> == Fields ==...") |
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|Name=PBS Intersect Metallic | |Name=PBS Intersect Metallic | ||
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+ | A PBS Intersect Shader (both metallic & specular variants) renders a glow outline when intersecting with opaque materials (any that write to ZBuffer). | ||
<!--T:2--> | <!--T:2--> |
Latest revision as of 21:30, 25 August 2021
This article or section is a Stub. You can help the Neos Wiki by expanding it.
A PBS Intersect Shader (both metallic & specular variants) renders a glow outline when intersecting with opaque materials (any that write to ZBuffer).
Fields
Fields | ||
---|---|---|
Name | Type | Description |
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated |
Enabled
|
Bool | Controls whether or not this component is enabled |
HighPriorityIntegration
|
Bool | |
_shader
|
IAssetProvider<Shader> | |
BeginTransitionStart
|
Float | |
BeginTransitionEnd
|
Float | |
EndTransitionStart
|
Float | |
EndTransitionEnd
|
Float | |
TextureScale
|
Float2 | |
TextureOffset
|
Float2 | |
AlbedoColor
|
Color | |
IntersectAlbedoColor
|
Color | |
AlbedoTexture
|
IAssetProvider<ITexture2D> | |
EmissiveColor
|
Color | |
IntersectEmissiveColor
|
Color | |
EmissiveMap
|
IAssetProvider<ITexture2D> | |
NormalMap
|
IAssetProvider<ITexture2D> | |
NormalScale
|
Float | |
OcclusionMap
|
IAssetProvider<ITexture2D> | |
Culling
|
Culling | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
RenderQueue
|
Int | |
Metallic
|
Float | |
Smoothness
|
Float | |
MetallicMap
|
IAssetProvider<ITexture2D> |