PBS IntersectMetallic

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PBS Intersect Metallic component as seen in the Scene Inspector

A PBS Intersect Shader (both metallic & specular variants) renders a glow outline when intersecting with opaque materials (any that write to ZBuffer).

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
HighPriorityIntegration Bool
_shader IAssetProvider<Shader>
BeginTransitionStart Float
BeginTransitionEnd Float
EndTransitionStart Float
EndTransitionEnd Float
TextureScale Float2
TextureOffset Float2
AlbedoColor Color
IntersectAlbedoColor Color
AlbedoTexture IAssetProvider<ITexture2D>
EmissiveColor Color
IntersectEmissiveColor Color
EmissiveMap IAssetProvider<ITexture2D>
NormalMap IAssetProvider<ITexture2D>
NormalScale Float
OcclusionMap IAssetProvider<ITexture2D>
Culling Culling
OffsetFactor Float
OffsetUnits Float
RenderQueue Int
Metallic Float
Smoothness Float
MetallicMap IAssetProvider<ITexture2D>

Usage

Examples

Related Components