Difference between revisions of "ObjectRoot (Component)"
Jump to navigation
Jump to search
(Created page with "<languages></languages> <translate> {{stub}} {{Infobox Component |Image=ObjectRootComponent.png |Name=ObjectRoot }} == Intoduction == The '''ObjectRoot''' component marks a ...") |
m |
||
Line 22: | Line 22: | ||
* [[Get Object Root (LogiX node)]] | * [[Get Object Root (LogiX node)]] | ||
</translate> | </translate> | ||
− | |||
[[Category:Components{{#translation:}}|ObjectRoot (Component){{#translation:}}]] | [[Category:Components{{#translation:}}|ObjectRoot (Component){{#translation:}}]] | ||
[[Category:Components:Transform{{#translation:}}|ObjectRoot (Component){{#translation:}}]] | [[Category:Components:Transform{{#translation:}}|ObjectRoot (Component){{#translation:}}]] |
Latest revision as of 20:19, 4 May 2021
This article or section is a Stub. You can help the Neos Wiki by expanding it.
Intoduction
The ObjectRoot component marks a slot as the root of an object, where an object is the slot itself plus all of its child slots, recursively.
Usage
Fields | ||
---|---|---|
Name | Type | Description |
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated |
Enabled
|
Bool | Controls whether or not this component is enabled |
The button at the bottom of the component, "Remove all children object roots" will recursively delete any ObjectRoot components from this slot's children.
Behavior
Setting a slot as the ObjectRoot helps the Scene Inspector's "up to object root" button find the root of the object.