Difference between revisions of "GradientSkyMaterial (Component)"

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{{Table ComponentFields
 
{{Table ComponentFields
 
|HighPriorityIntegration|Bool|
 
|HighPriorityIntegration|Bool|
|_shader|IAssetProvider`1|TypeString1=IAssetProvider<Shader>| Reference to an [[:Category:Types:IAssetProvider`1|AssetProvider]] for a [[Shader]].
+
|_shader|IAssetProvider`1|TypeString1=IAssetProvider<Shader>| The [[Shader]] to use.
 
|BaseColor|Color| The base color of the sky.
 
|BaseColor|Color| The base color of the sky.
 
|_gradients|SyncList`1|TypeString3=SyncList<Gradient>| Applies a [[Gradient]] to the sky.
 
|_gradients|SyncList`1|TypeString3=SyncList<Gradient>| Applies a [[Gradient]] to the sky.

Latest revision as of 22:23, 14 August 2021


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Gradient Sky Material component as seen in the Scene Inspector

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
HighPriorityIntegration Bool
_shader IAssetProvider<Shader> The Shader to use.
BaseColor Color The base color of the sky.
_gradients SyncList<Gradient> Applies a Gradient to the sky.

Usage

Examples

Related Components