GradientSkyMaterial (Component)

From Neos Wiki
Jump to navigation Jump to search
This page contains changes which are not marked for translation.


This article or section is a Stub. You can help the Neos Wiki by expanding it.


Gradient Sky Material component as seen in the Scene Inspector

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
HighPriorityIntegration Bool
_shader IAssetProvider<Shader> The Shader to use.
BaseColor Color The base color of the sky.
_gradients SyncList<Gradient> Applies a Gradient to the sky.

Usage

Examples

Related Components