Dynamic Bone Chain
Revision as of 05:45, 11 March 2021 by DoubleStyx (talk | contribs) (Created page with "<languages></languages> <translate> <!--T:1--> {{stub}} {{Infobox Component |Image=DynamicBoneChainComponent.png |Name=Dynamic Bone Chain }} <!--T:2--> == Fields == {{Table C...")
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Fields
Fields | ||
---|---|---|
Name | Type | Description |
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated |
Enabled
|
Bool | Controls whether or not this component is enabled |
Inertia
|
Float | |
InertiaForce
|
Float | |
Damping
|
Float | |
Elasticity
|
Float | |
Stiffness
|
Float | |
SimulateTerminalBones
|
Bool | |
BaseBoneRadius
|
Float | |
DynamicPlayerCollision
|
Bool | |
CollideWithOwnBody
|
Bool | |
HandCollisionVibration
|
VibratePreset | |
CollideWithHead
|
Bool | |
CollideWithBody
|
Bool | |
CollideWithLeftHand
|
Bool | |
CollideWithRightHand
|
Bool | |
Gravity
|
Float3 | |
LocalSpace
|
Slot | |
UseParentSpace
|
Bool | |
OverrideRootSpace
|
RootSpace | |
UseUserGravityDirection
|
Bool | |
LocalForce
|
Float3 | |
GlobalStretch
|
Float | |
MaxStretchRatio
|
Float | |
CurrentStretchRatio
|
Float | |
StretchRestoreSpeed
|
Float | |
UseLocalUserSpace
|
SyncRefList<IDynamicBoneCollider> | |
LocalSpace
|
Slot | |
UseParentSpace
|
Bool | |
OverrideRootSpace
|
RootSpace | |
StaticColliders
|
SyncRefList`1 | |
VisualizeColliders
|
Bool | |
VisualizeBones
|
Bool | |
IsGrabbable
|
Bool | |
ActiveUserRootOnly
|
Bool | |
AllowSteal
|
Bool | |
GrabPriority
|
Int | |
IgnoreGrabOnFirstBone
|
Bool | |
GrabRadiusTolerance
|
Float | |
GrabReleaseDistance
|
Float | |
GrabSlipping
|
Bool | |
GrabTerminalBones
|
Bool | |
GrabVibration
|
VibratePreset | |
IgnoreOwnLeftHand
|
Bool | |
IgnoreOwnRightHand
|
Bool | |
EffectorTarget
|
SyncList<Bone> | |
EffectorBoneIndex
|
Int | |
EffectorBoneOffset
|
Float3 | |
_activeGrabber
|
Grabber | |
Bones
|
SyncList`1 |