Translations:UIX/19/en

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  1. Using the Developer Tooltip, Create New > Empty Object.
  2. In that object, Attach Component > UIX > Canvas.
  3. Change the Scale of the object to 0.001 on all axes to get the object to be a more reasonable size.
  4. You can then change the Canvas's Size x and y (in pixels) to your liking.
  5. Next, on the same empty object, Attach Component > UIX > Graphics > Image. You can change the image's Tint to change the base color of the canvas.
  6. Again using the Developer Tooltip, Create New > Materials > UI > UI Unlit.
  7. Change the material's ZWrite property to On, and the OffsetFactor and OffsetUnits properties to 1.
  8. Grab the material ball and click on your empty object's Image Material slot to load it in. This fixes the "bleed-through" effect which would cause different UIX objects to bleed through each other if placed on top of each other.
  9. You may also want to make the canvas grabbable (Attach Component > Transform > Interaction > Grabbable).