Translations:UIX/19/en
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- Using the Developer Tooltip, Create New > Empty Object.
- In that object, Attach Component > UIX > Canvas.
- Change the Scale of the object to 0.001 on all axes to get the object to be a more reasonable size.
- You can then change the Canvas's Size x and y (in pixels) to your liking.
- Next, on the same empty object, Attach Component > UIX > Graphics > Image. You can change the image's Tint to change the base color of the canvas.
- Again using the Developer Tooltip, Create New > Materials > UI > UI Unlit.
- Change the material's ZWrite property to On, and the OffsetFactor and OffsetUnits properties to 1.
- Grab the material ball and click on your empty object's Image Material slot to load it in. This fixes the "bleed-through" effect which would cause different UIX objects to bleed through each other if placed on top of each other.
- You may also want to make the canvas grabbable (Attach Component > Transform > Interaction > Grabbable).