Translations:SkinnedMeshRenderer (Component)/2/en
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Usage
Fields | ||
---|---|---|
Name | Type | Description |
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated |
Enabled
|
Bool | Controls whether or not this component is enabled |
Mesh
|
Mesh | The mesh to be rendered. Can be a StaticMesh or a Procedural Mesh |
Materials
|
Material | A list of materials to be applied to the mesh |
MaterialPropertyBlocks
|
MaterialPropertyBlock | |
ShadowCastMode
|
ShadowCastMode | How this object will cast shadows onto the world, or if it only draws a shadow. |
SortingOrder
|
Int | |
BoundsComputeMethod
|
SkinnedBounds | How the bounds of this mesh will be calculated. Should be left as Static if possible, for performance reasons. |
ProxyBoundsSource
|
SkinnedMeshRenderer | |
Bones
|
Slot | Automatically Assigned — List of bones present in this mesh |
BlendShapeWeights
|
Float | Automatically Assigned — List of blendshapes present in this mesh, and their respective weights. |