Translations:SkinnedMeshRenderer (Component)/2/en

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Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
Mesh Mesh The mesh to be rendered. Can be a StaticMesh or a Procedural Mesh
Materials Material A list of materials to be applied to the mesh
MaterialPropertyBlocks MaterialPropertyBlock
ShadowCastMode ShadowCastMode How this object will cast shadows onto the world, or if it only draws a shadow.
SortingOrder Int
BoundsComputeMethod SkinnedBounds How the bounds of this mesh will be calculated. Should be left as Static if possible, for performance reasons.
ProxyBoundsSource SkinnedMeshRenderer
Bones Slot Automatically Assigned — List of bones present in this mesh
BlendShapeWeights Float Automatically Assigned — List of blendshapes present in this mesh, and their respective weights.

Behavior