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SkinnedBounds is an enum for determining how SkinnedMeshRenderer calculates the bounds of the animating mesh.

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Name Description
Static Bounds are calculated once, based on the mesh itself.
Proxy Uses the calculated bounds from an external SkinnedMeshRenderer
FastDisjointRootApproximate Bounds are calculated by merging bones into disjoint groups, and calculating their animated bounding boxes.
MediumPerBoneApproximate Bounds are calculated from the bounding box of each bone in the mesh individually.
SlowRealtimeAccurate Bounds are calculated from the skinned mesh itself, resulting in very accurate (but slow!) collisions.