PBS DistanceLerpSpecular

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PBS Distance Lerp Specular component as seen in the Scene Inspector

Works on meshes with dense vertices. Can apply tint based on distance to specified points, and also displaces the vertices in the mesh based on distance to specified points (possibly towards/away from the point).

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
HighPriorityIntegration Bool
TextureScale Float2 An x/y-coordinate multiplier when translating between UV coordinates and XY coordinates in the textures.
TextureOffset Float2 An x/y-coordinate offset when translating between UV coordinates and XY coordinates in the textures.
AlbedoColor Color If an albedo texture is not provided, the constant albedo/diffuse color for the mesh.
AlbedoTexture IAssetProvider<ITexture2D> An optional 2D texture to provide albedo/diffuse data to be UV-mapped onto the mesh.
EmissiveColor Color If the emissive map is not provided, the constant emissive color for the mesh.
EmissiveMap IAssetProvider<ITexture2D> An optional 2D texture to provide emission data to be UV-mapped onto the mesh.
NormalMap IAssetProvider<ITexture2D> An optional 2D texture to provide normal data to be UV-mapped onto the mesh.
NormalScale Float A multiplier for normal data.
OcclusionMap IAssetProvider<ITexture2D> An optional 2D texture to provide occlusion data to be UV-mapped onto the mesh.
GridSize Float3
GridOffset Float3
DisplaceFrom Float
DisplaceTo Float
DisplaceMagnitudeFrom Float
DisplaceMagnitudeTo Float
EmissionFrom Float
EmissionTo Float
EmissionColorFrom Color
EmissionColorTo Color
OverrideDisplacementDirection Float3?
LocalSpace Bool
Points SyncList<Point> A list of (global) positions and tints. The tint is applied to mesh vertices more or less depending on the mesh vertex's distance to the given point: larger distances means less tint.
Culling Culling
Transparent Bool
OffsetFactor Float
OffsetUnits Float
RenderQueue Int
SpecularColor Color
SpecularMap IAssetProvider<ITexture2D>
_regular IAssetProvider<Shader>
_transparent IAssetProvider<Shader>

Usage

Examples

Neos VR Tutorial: PBS Distance Lerp Materials for Distance Based Visualizations by ProbablePrime

Related Components