BallisticPathMesh (Component)

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Ballistic Path Mesh component as seen in the Scene Inspector

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
HighPriorityIntegration Bool
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
InitialPosition Float3
InitialVelocity Float3
Gravity Float3
Drag Float
Mode StepMode
StepSize Float
TotalUnits Float
Shape PathShape
Size Float
Points Int
DualSided Bool
Up Float3
DistanceSizeGrowth Float
MinGrownSize Float
MaxGrownSize Float
UseLastSegment Bool
LastSegmentPosition Float3

Usage

Examples

Related Components