XiexeToonMaterial (Component)

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Revision as of 10:59, 27 December 2021 by Psychpsyo (talk | contribs) (Copied existing descriptions from the "XiexeToonMaterial" article.)
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Xiexe Toon Material component as seen in the Scene Inspector

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
HighPriorityIntegration Bool
MainTexture IAssetProvider<ITexture2D>
Color Color
UseVertexColors Bool
BlendMode BlendMode
ZWrite ZWrite
AlphaClip Float
MainTextureScale Float2
MainTextureOffset Float2
Saturation Float
NormalMap IAssetProvider<ITexture2D>
NormalMapScale Float2
NormalMapOffset Float2
NormalScale Float
Metallic Float
Glossiness Float
Reflectivity Float
MetallicGlossMap IAssetProvider<ITexture2D>
MetallicGlossMapScale Float2
MetallicGlossMapOffset Float2
EmissionMap IAssetProvider<ITexture2D>
EmissionColor Color
EmissionMapScale Float2
EmissionMapOffset Float2
RimColor Color
RimAlbedoTint Float
RimAttenuationEffect Float
RimIntensity Float
RimRange Float
RimThreshold Float
RimSharpness Float
SpecularIntensity Float
SpecularArea Float
Matcap IAssetProvider<ITexture2D>
MatcapTint Color
OcclusionMap IAssetProvider<ITexture2D>
OcclusionMapScale Float2
OcclusionMapOffset Float2
OcclusionColor Color
Outline OutlineStyle Defines the type of Outline to show on the material.
OutlineWidth Float
OutlineColor Color
OutlineAlbedoTint Bool
OutlineMask IAssetProvider<ITexture2D> Determines the areas of an avatar's UV where outlines can appear. White removes them and black adds them.
ShadowRamp IAssetProvider<ITexture2D>
ShadowRampMask IAssetProvider<ITexture2D>
ShadowRampMaskScale Float2
ShadowRampMaskOffset Float2
ShadowRim Color
ShadowSharpness Float
ShadowRimRange Float
ShadowRimThreshold Float
ShadowRimSharpness Float
ShadowRimAlbedoTint Float
ThicknessMap IAssetProvider<ITexture2D>
ThicknessMapScale Float2
ThicknessMapOffset Float2
SubsurfaceColor Color
SubsurfaceDistortion Float
SubsurfacePower Float
SubsurfaceScale Float
OffsetFactor Float
OffsetUnits Float
Culling Culling
ColorMask ColorMask
AlbedoUV Int
NormalUV Int
MetallicUV Int
ThicknessUV Int
OcclusionUV Int
EmissionUV Int
RenderQueue Int
__legacyCutout Bool
_regular IAssetProvider<Shader>
_outline IAssetProvider<Shader>

Usage

Examples

Related Components