Difference between revisions of "WireframeMaterial (Component)"

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Latest revision as of 21:52, 26 October 2021


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Wireframe Material component as seen in the Scene Inspector

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
HighPriorityIntegration Bool
Thickness Float
ScreenSpace Bool
LineColor Color
FillColor Color
InnerLineColor Color
InnerFillColor Color
UseFresnel Bool
LineFarColor Color
FillFarColor Color
InnerLineFarColor Color
InnerFillFarColor Color
Exp Float
Texture IAssetProvider<ITexture2D>
ZWrite ZWrite
DoubleSided Bool
OffsetFactor Float
OffsetUnits Float
RenderQueue Int
_regular IAssetProvider<Shader>
_regularDoubleSided IAssetProvider<Shader>

Usage

Examples

Related Components