Difference between revisions of "TouchEventRelay (Component)"

From Neos Wiki
Jump to navigation Jump to search
(+tutorial)
Line 25: Line 25:
 
<!--T:5-->
 
<!--T:5-->
 
== Related Components ==
 
== Related Components ==
 +
* [[Touchable_Events_(LogiX_node)]] Needs to be used with TouchEventRelay under Transform/Interaction) [https://discord.com/channels/402159838827905024/469131434628612116/655778555594014740| Discord]
 
</translate>
 
</translate>
 
[[Category:ComponentStubs]]
 
[[Category:ComponentStubs]]
 
[[Category:Components{{#translation:}}|Touch Event Relay]]
 
[[Category:Components{{#translation:}}|Touch Event Relay]]
 
[[Category:Components:Transform:Interaction{{#translation:}}|Touch Event Relay]]
 
[[Category:Components:Transform:Interaction{{#translation:}}|Touch Event Relay]]

Revision as of 04:37, 15 February 2023


This article or section is a Stub. You can help the Neos Wiki by expanding it.


Touch Event Relay component as seen in the Scene Inspector

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
Touched WorldDelegate
AcceptOutOfSightTouch Bool
TouchableTargets SyncRefList<ITouchable>

Usage

Examples

Related Components