Difference between revisions of "Set Character Velocity (LogiX node)/ja"

From Neos Wiki
Jump to navigation Jump to search
(Created page with "Set Character Velocity (LogiXノード)")
 
(Created page with "'''Set Character Velocity'''ノードは、<code>Apply</code>へインパルスを入力したとき、入力 <code>Character</code> CharacterController (Component) の直...")
Line 9: Line 9:
 
}}
 
}}
  
The '''Set Character Velocity''' node overwrites the linear velocity of the input <code>Character</code> [[CharacterController (Component)]] with the input <code>Velocity</code> when an impulse is received at <code>Apply</code>.
+
'''Set Character Velocity'''ノードは、<code>Apply</code>へインパルスを入力したとき、入力 <code>Character</code> [[CharacterController (Component)]] の直線速度を入力 <code>Velocity</code> で上書きします。
  
 
== Usage ==
 
== Usage ==

Revision as of 08:14, 15 February 2022

Other languages:
English • ‎日本語
Set Character Velocity
'Set Character Velocity' LogiX node
Inputs
  Impulse Apply
  Float3 Velocity
  CharacterController Character
Outputs
  Impulse OnDone

Set Character Velocityノードは、Applyへインパルスを入力したとき、入力 Character CharacterController (Component) の直線速度を入力 Velocity で上書きします。

Usage

The Velocity default is [0;0;0].


The OnDone output fires an impulse when the linear velocity of the input Character has been set as a result of an impulse received at Apply. No impulse will be fired if there is no valid Character input.


Note that for the input CharacterController to be affected, the impulse received at Apply must be owned by the SimulatingUser set in the referenced CharacterController component. For an explanation, see Frooxius' comment on GitHub

Examples

Node Menu

NodeMenu-Physics/ja