Difference between revisions of "Set Character Velocity (LogiX node)/ja"
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(Created page with "Set Character Velocity (LogiXノード)") |
(Created page with "'''Set Character Velocity'''ノードは、<code>Apply</code>へインパルスを入力したとき、入力 <code>Character</code> CharacterController (Component) の直...") |
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− | + | '''Set Character Velocity'''ノードは、<code>Apply</code>へインパルスを入力したとき、入力 <code>Character</code> [[CharacterController (Component)]] の直線速度を入力 <code>Velocity</code> で上書きします。 | |
== Usage == | == Usage == |
Revision as of 08:14, 15 February 2022
Set Character Velocity | ||
---|---|---|
Inputs | ||
Impulse | Apply | |
Float3 | Velocity | |
CharacterController | Character | |
Outputs | ||
Impulse | OnDone |
Set Character Velocityノードは、Apply
へインパルスを入力したとき、入力 Character
CharacterController (Component) の直線速度を入力 Velocity
で上書きします。
Usage
The Velocity
default is [0;0;0].
The OnDone
output fires an impulse when the linear velocity of the input Character
has been set as a result of an impulse received at Apply
. No impulse will be fired if there is no valid Character
input.
Note that for the input CharacterController
to be affected, the impulse received at Apply
must be owned by the SimulatingUser
set in the referenced CharacterController component. For an explanation, see Frooxius' comment on GitHub