PBS Metallic

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PBS_Metallic component as seen in the Scene Inspector

PBS Metallic is a physically-based material that uses a special Metallic-Roughness (MR) map to store data about the metallicity and roughness of an object. The grayscale value of an MR map encodes metallicity while the alpha value encodes roughness.

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
HighPriorityIntegration Bool
_shader Shader
TextureScale Float2
TextureOffset Float2
DetailTextureScale Float2
DetailTextureOffset Float2
AlbedoColor Color
AlbedoTexture ITexture2D
EmissiveColor Color
EmissiveMap ITexture2D
NormalScale Float
NormalMap ITexture2D
HeightMap ITexture2D
HeightScale Float
OcclusionMap ITexture2D
DetailAlbedoTexture ITexture2D
DetailNormalMap ITexture2D
DetailNormalScale Float
BlendMode BlendMode
AlphaCutoff Float
OffsetFactor Float
OffsetUnits Float
RenderQueue Int
Metallic Float
Smoothness Float
MetallicMap ITexture2D

Behavior

PBS Metallic Channel Packing

Unity declares Green : Occlusion and Height as interchangable and usable for both slots

https://forum.unity.com/threads/standard-shader-metallic-texture-packing.314283/


R: Metalness

G: Occlusion/Height

A: Smoothness

Examples

Related Components