Difference between revisions of "PBS DualSidedSpecular"

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Normally, mesh faces are single-sided only, and thus only render on the outside. Applying a dual-sided material will cause both outside and inside faces to be rendered.
  
 
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Latest revision as of 02:50, 27 August 2021


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PBS Dual Sided Specular component as seen in the Scene Inspector

Normally, mesh faces are single-sided only, and thus only render on the outside. Applying a dual-sided material will cause both outside and inside faces to be rendered.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
HighPriorityIntegration Bool
TextureScale Float2
TextureOffset Float2
AlbedoColor Color
AlbedoTexture IAssetProvider<ITexture2D>
EmissiveColor Color
EmissiveMap IAssetProvider<ITexture2D>
NormalMap IAssetProvider<ITexture2D>
NormalScale Float
OcclusionMap IAssetProvider<ITexture2D>
Culling Culling
AlphaHandling AlphaHandling
AlphaClip Float
OffsetFactor Float
OffsetUnits Float
RenderQueue Int
SpecularColor Color
SpecularMap IAssetProvider<ITexture2D>
_regular IAssetProvider<Shader>
_transparent IAssetProvider<Shader>

Usage

Examples

Related Components