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== HTTP & WebSocket Traffic == | == HTTP & WebSocket Traffic == |
Revision as of 03:19, 16 September 2021
네오스는 기능이 풍부한 엔진으로, 다른 사용자와 네오스 클라우드 서비스에 연결되어 있습니다.걱정되시는 분, 또는 방화벽을 설정하고 싶으신 분은 여기를 참조하세요.
HTTP & WebSocket Traffic
Things like:
- Messages
- Profile Information
- Contact Requests
- Your Inventory
- Items in your Inventory & Your Avatar
Are all stored within the Neos Cloud. Your copy of Neos will use HTTP or WebSockets to retrieve this information. Here is a list of places you might see connections to:
- Most HTTP Traffic is
api.neos.com
- SignalR(Realtime Updates) makes a WebSocket connection to the Microsoft managed service
- Assets(Avatars, Meshes, Textures) and other Blobs(Large Files) come from
cloudx2.azureedge.net
- Thumbnails are stored at
cloudxthumbnails.azureedge.net
- Some additional data is stored at
cloudxstorage.blob.core.windows.net
Session Traffic
When you connect to a Neos session, you're starting a connection to the Session's Host. This is usually another user's computer but sometimes can be a Headless Session which could be hosted in another cloud based data center. Depending on your settings and the settings of the session host you'll connect with either one of the following protocols:
- LNL
- Steam Sockets
LNL
- LNL uses UDP to connect.
- Ports will vary and can be any port depending on the host as it lets the host pick a free port.
- For some connections a NAT Punch through is required. It's generally an implementation of UDP Hole Punching.
- This occurs via a connect to
matchx.centralus.cloudapp.azure.com
at 12500 port.
- This occurs via a connect to
- In other cases a relay will be used.
- LNL relay is the same as above but port 12600.
- After punch through or relay, the actual connection to the user can be any IP or port.
Steam Sockets
Steam Sockets is a Valve created networking protocol. You can find information on it here