Difference between revisions of "Material"

From Neos Wiki
Jump to navigation Jump to search
(Created page with "Material is an asset type used for rendering visuals in Neos. The type of the material and its properties determine the look of the object and how it interacts with...")
 
Line 1: Line 1:
Material is an [[Asset|asset]] type used for rendering visuals in Neos. The type of the material and its properties determine the look of the object and how it interacts with lighting in the scene.
+
A Material is an [[Asset|asset]] type used for rendering visuals in Neos. The type of the material and its properties determine the look of the object and how it interacts with lighting in the scene.
 +
 
 +
Materials can be represented as physical objects called '''Material Orbs''', which can be loaded into the [[Material Gun]], dropped over inspector or placed into various [Virtual Device|virtual devices]]. Material Orbs are only a visual representation and aren't necessary for the material to function.
 +
 
 +
Each Material acts like any other Component but is driven by an underlying Shader. By editing Material Properties and configuration options you can change the look and feel of your objects within Neos. Neos has a large variety of Material types which are listed below.
 +
 
 +
== Custom Materials / Shaders ==
 +
Neos currently, does not support custom shaders. This is on Neos' Roadmap and can be [https://github.com/Frooxius/NeosPublic/projects/1#card-35344852 tracked on github]. While you're waiting for custom shaders, try out Neos' existing shaders which can achieve a lot of visual effects when combined with Components and LogiX.
  
Materials can be represented as physical objects called '''Material Orbs''', which can be loaded into the [[Material Gun]], dropped over inspector or placed into various [[Virtual Device|virtual devices]]. Material Orb is however only a visual representation and isn't necessary for the material to function.
 
  
 
== Creating New Materials ==
 
== Creating New Materials ==
 
<youtube>https://www.youtube.com/watch?v=WhkoJaPk9AU</youtube>
 
<youtube>https://www.youtube.com/watch?v=WhkoJaPk9AU</youtube>
 +
 +
 +
{{Category:Materials}}

Revision as of 11:56, 9 February 2021

A Material is an asset type used for rendering visuals in Neos. The type of the material and its properties determine the look of the object and how it interacts with lighting in the scene.

Materials can be represented as physical objects called Material Orbs, which can be loaded into the Material Gun, dropped over inspector or placed into various [Virtual Device|virtual devices]]. Material Orbs are only a visual representation and aren't necessary for the material to function.

Each Material acts like any other Component but is driven by an underlying Shader. By editing Material Properties and configuration options you can change the look and feel of your objects within Neos. Neos has a large variety of Material types which are listed below.

Custom Materials / Shaders

Neos currently, does not support custom shaders. This is on Neos' Roadmap and can be tracked on github. While you're waiting for custom shaders, try out Neos' existing shaders which can achieve a lot of visual effects when combined with Components and LogiX.


Creating New Materials


This article or section is a Stub. You can help the Neos Wiki by expanding it.


For more information on Materials, rather than a list of materials see Material